v1.01 Changelog
GameplayGeneral Changes
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NewUniqueclasses!Weapons can now change affinities! ThisDarkisMoonlargelyintroduces 11 new classes. As opposedthanks totheparambaserowsgame’found in Techmo’smoreWhetstoneflexibleForgingclasses,byDarkTechmoWizardp.Moon’s-
I also fixed a bug in their mod that prevented weapon names and descriptions from displaying properly.
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Exceptions Currently
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Bloodborne Weapons from Shattered
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classes -
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Omnipotent Statue/Post-Game Ranni Puppet now sell arrows for 200 Runes instead of 10,000 each (bit of an oversight there lol)
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Crafting mats are
morenowspecifically100tunedRunes each as well -
Some consumables are cheaper at 5000 each
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I’ve added an optional version of the modpack that uses PS4 button prompts.
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I’ve also updated the pack to
eitherinclude astatversionorof ModEngine’s .bat launcher that will also launch your Mod Loader DLL’s. It and afantasy.shortcutFortoexample,it should now be in theGreat Knight is a classic strength master wielding a Greatsword and Greatshield, while the Warlock is an INT/FTH hybrid build making useroot of the newDual.rarCatalystfile.weapon type. Each class has also been given a talisman that fits their playstyle.
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Craftingis3
availablenewfromglasses options have been added to thestartcharacterofcreator.-
Some work has begun on refining the
game,UI.removingSomethebitsneedthattowerepurchasepreviouslythegoldkitshouldfromnowKale.be blue. This isn’t fully done yet though so stay tuned.
NewBug vendorFixes: Omnipotent Statue. Found at the Chapel of Anticipation and Roundtable Hold, the Omnipotent Statue is a remix on Shattered’s Difficulty Master. Just like in Shattered, the statue will allow you to change your difficulty, but the variant found at the Chapel of Anticipation has a secret.
IfyouFixed
interactanwithissuethepreventingChapel’suniqueStatueAsheswithoutofpryingWareyes,onyou’llotherbe able to access every single item in the game. Each class begins with 150k Runes and the Statue’s inventory is expensive, so spend those runes wisely before opening the doors and beginning your journey.The paramsweapons fromGrandhavingMerchant by Vawser were a huge help in making this shop.Also be sure to set your difficulty before leaving as you won’t be able to change it again between leaving the Chapel and entering Roundtable Hold!
Fixed Materialsan Merchant and Crystal Tear Merchant. For those familiar with Shattered, you’ll knowissue that thesemade aren’tDual actuallyCatalysts newnot toscale Dark Moon, but I have changed them slightly. They’ve moved around a bit in Roundtable and have taken corporeal forms.
properly.
Visit the Materials Merchant throughout your journey to purchase easily farmable materials for a low cost.
Make sure to similarly check on the Crystal Tear Merchant throughout your journey to purchase new Crystal Tears for your Physick Flask.
Removed Rannisome Puppet.duplicate ThisGolden mysterious puppet of the Snow Witch Ranni is found at Roundtable Hold acrossRunes from the Twin Maiden Husks.Smithing Here you can purchase any items that I’ve specifically added to Dark Moon, most of which have been noted below.
Also if you’d like to make use of the cut content talisman, the Entwining Umbilical Cord, find it here! It changes your animation set from Type A to Type B and vice versa.
Be sure to visit the Ranni Puppet once you’ve completed your primary mission in The Lands Between, she might have a surprise for you!
I used param rows from Clever’s Unlocked Unique Skills mod for this.
This system was pulled directly from the Item and Enemy Randomizer by thefifthmatt, so huge thanks to them for this.
Credit to Clever for this idea in their modTraining Dummies in the Roundtable Hold.
Weapons and Armor
New weapon:Bloody Seal. A new seal that the Student of Blood class starts with. It scales with ARC heavily and boosts the damage of Bloodflame incantations.The other starting weapon for the Student of Blood, the Ripple Blade, has also been changed. Its stat requirements have been lowered and bleed damage has been added.
New weapon:Talisman of Beasts. Coming from Demon’s Souls, this new Dual Catalyst has been added as the starting weapon for the Warlock class. It scales heavily with INT/FTH as well as a little ARC and allows the user to cast both Sorceries and Incantations.While I’m talking about Dual Catalysts, the Scepter of the All-Knowing (Gideon’s weapon) has been turned into an endgame Dual Catalyst, being a direct upgrade to the Talisman of Beasts. I will add more Dual Catalysts in the future most likely.Also worth mentioning that the Scepter as a Dual Catalyst is an idea that I got from quite a few other mods I saw, it’s a pretty common idea and a great one. Really strange this isn’t how it works in the base game.
Certain weapons have new scaling. This was done to just a few that felt lacking.Frozen Needle added INTRogier’s Rapier added INTIcerind Hatchet added INTWatchdog’s Staff added INTAxe of Godrick added FTHAxe of Godfrey added FTHGhiza’s Wheel added ARC
Ash of War locks on unique weapons have been removed. Technically you can change unique weapons’ affinities at the moment as well, but this hasn’t been fully fleshed out.Purchase these Ashes after you’ve acquired their source from the Ash Master in Roundtable Hold.
New armor set:Hunter Armor. This classic set from Bloodborne has been added to accompany The Hunter class. The chest piece is notably janky at the moment due to the way cloth physics work in the game, but I plan on improving this and releasing it as a standalone mod here on Nexus.New armor:Heisenberg’s Hat. A hat once worn by a brilliant perfumer from another world. This headpiece grants a 30% boost to perfume damage and accompanies the new Perfumer class. Careful not to get high on your own supply.
Cosmetic Changes
Character creationhas been expanded to include new hairstyles and glasses. There are currently six new hairstyles from the community and four glasses added by myself. I’ve credited the modders who added the hairstyles below.Currently the hairstyles are a little jank, most of them aren’t helmet friendly or color friendly, but I’m planning on fixing this and adding some of my own in the future.I also plan on adding more glasses to this modpack and the standalone version.
Each weapon affinity is now accompanied by a subtle effect present on the weapon itself. This works with both weapons in either hand, so go crazy!Two-handing smaller weapons no longer changes the idle pose. I just personally hate the goofy way that characters two-hand things like short swords in Elden Ring, so I’ve changed this. Doesn’t affect gameplay at all.I really like the way Demon’s Souls shows two-handing, soI might change it to that eventually, but for now this is a good fix.
Rogier’s Hat (Spellblade’s Pointed Hat) has been altered to allow hair to show under it. I hated the headscarf thing lolI did this from scratch myself, but credit for the idea goes to Jeffear’sHair for Spellblade’s Pointed Hat.
New portraits for each class have been added.The entire UI has been given a facelift to match the style of Dark Moon.The loading screens have been replaced with concept art and the art from the game’s intro.This tweak is an updated version of theEvi1Twin’sIntro and Concept Art Loading Screensmod. I basically just added a vignette to each loading screen to make the hints more legible.